Perfection
Perfection [Major] by Iczer
'I'm not Mr Right, I'm Mr Right Now!'
The character has the ability to temporarilly iron out the imperfections in a living being, molding and adjusting them to correct inborn and unnatural errors.
When used on a living being they recieve the following:
- +2 PE
- +5 PB
- +5 Spd
- +10 HP
- +2 PS
- +2 to all saving throws
- All attributes below 14, rise to 14.
- Target feels upbeat, gaining +5% to all skills.
In addition, all diseaes are cured (although the really long lived, terminal ones merely go dormant for the duration) Fatigue is also abated for the duration.
The target becomes an idealised self, thin hair fills out, weight drops and msucled become more defined, chronic pains vanish. eyesight improves etcetera. In some cases, the target may become a new man (even an elderly target will be restored to a more healthy, vital appearance for the duration).
Duration: 20 minutes per level.
Range: Touch and must maintain touch for a full melee round.
Saving throw: 14+ PE bonus applies. It's hard to imagine why someone would want to.
Variable effects: The down side is that not all targets are affected alike. Most are GM decision, but some notable examples include:
- Bionics: cybernetic and bionic systems are not affected
- Experiments: Deletrious side effects become lifted for the duration, while the positive benefits remain. there is a 30% chance that by perfecting the target, it tries to erase all superpowers (reduced by half duration, and effect) roll once the first time this power is used on a target
- Mutants: The character evens out and becomes more human, with half his unnusual physical characteristics dissapearing. there is a 30% chance that by perfecting the target, it tries to erase all superpowers (reduced by half duration, and effect) roll once the first time this power is used on a target
- Mutant animals: there is a flat 50% chance that the animal will lose all human features, but all his natural animal powers, or become completely human, but lose his animal powers (psionics are unnafected)
- Mega heroes: This power has no actual effect on Mega heroes.
- Psionics: If the target had any control issues with his psionic powers, they vanish for the duration. otherwise they are unchanged.
- Robotics: No effect on any type of robot.
- Empowered: Reverted to healthy human form, BUT loses all powers and special abilities for the duration
- Eugenics: Cancels any otherworldly appearances. BUT it also neuters those powers that rely on them (claws no longer extract body armour no longer protects etc)
- Imbued Hero: There is a flat Powers are reduced by half effectiveness, and the duration of the current 'dose' is reduced to 10%.
- Symbiote: The symbiote always attempts to save vs this effect, even if the character would like otherwise. While 'perfected' the symbiote may be removed safely, without surgery. The symbiote may wander free (much like anatomical separation) but will follow the target around. The character loses all powers in the separation, but keeps his other special abilities. at durations end, the target has 1d4 minutes to reattach to the symbiote or he suffers the normal effects of symbiote removal.
Other abilities: The character ages at 1/4 normal rate. when he uses perfection upon himself, he gains all the above abilities, plus the power of physical perfection.