Peanut Power
Peanut Power (Major) by Stone Gargoyle
"You no like my nuts? Chew on this!"
The hero can influence the chemicals and mass in peanuts for a variety of effects.
1. Peanut Projectiles: The hero can alter handguns to fire peanuts, equal to an Armorer(Field) skill of 30%, plus 5% per level (or adds 10% to the skill if already possessed). Alternatively, the hero can pinch the peanut to crack the shell and shoot its contents for 60 feet, plus 5 feet per level.
Range: Created weapon fires 30% less distance than a normal weapon of the same type. Peanuts can be pinched and shot for 60 feet, plus 5 feet per level.
Duration: Instant.
Attacks: Uses one melee attack/action to fire off a peanut.
Damage: Peanuts are a legume and thus have multiple parts, hitting with 2-3 slugs (30% chance of any peanut fired being a tripleshot; 10% chance of being a single shot). A peanut with a single slug does 1 point of damage, 2 slugs do 1d4 damage, and 3 slugs do 1d6 damage.
Peanut Penetration: Penetration value of a peanut is poor and if firing at armored opponents will hit as if their AR were 2 points higher.
Bonus the Strike: +1 aimed; -2 shot penalty if shot wild. No bonus when pinching peanuts to fire. Note that this power is messy, leaving peanut shells on the ground under the hero firing them off.
2. Create Explosive Objects: Peanut Bombs: The hero can alter the chemicals in peanuts to cause them to explode. The hero can use this to create exploding thrown weapons similar to grenades.
Range: A peanut can be thrown for 5 feet by someone with normal strength having average PS between 3-19, up to 200 fet by someone with average Extraordinary or Superhuman PS between 20 and 30, and up to 300 feet by someone with average Supernatural PS of 18 and over. One foot may also be added for each point of PS above the average, so a normal human with a PS of 24 could throw it for 55 feet (50 feet plus 5 feet additional for the 5 points of PS above 19).
Duration: Peanut explosion can only be delayed for the hero's ME number in minutes, plus one minute per level.
Attacks: Uses 2 melee attacks/actions to charge and throw Peanut Bombs. The may also be charged in one melee raction and left as traps.
Damage: Peanuts are legumes having multiple segments, typically hitting with 2-3 slugs, but sometimes only one. Each slug adds 1d6 damage to the explosive damage, so a peanut with 2 slugs will do 2d6 and one with 3 slugs will do 3d6.
Bonuses to Strike: +2 to throw to strike using a Peanut Bomb (plus any bonuses from Pp and HtoH skills).
3. Peanut Fuel: The hero can modify vehicles vehicles to run on peanut oil with a skill level in Automotive Mechanics equal to 15%, plus 5 % per level (or adds +10% to Automotive Mechanics skill). A successful roll means the hero can alter the fuel system to make it run on peanut oil, though such a vehicle will only get half its normal mileage per gallon.
4. Peanut Construction: The hero can alter the consistency of peanut butter to change it into a caulking agent to repair holes in walls, or to make it into a form of cement. The hero can affect one gallon of peanut butter by touch provided he makes a successful skill roll in Chemistry of 20%, plus 5% per level (or adds +10 5 to the Chemistry skill. This also adds +5% to the Carpentry and Boat Building skills). A failed roll means the peanut butter is changed, just not to anything useful.
5. Other Abilities and Bonuses: Adds +15% to the Cooking skill when making food with peanuts and +15% to Botany for the purpose of peanut farming.