Partial Bio-Armor: Gauntlet

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Partial Bio-Armor: Gauntlet (Major) by Stone Gargoyle

One of the character's arms is encased in organic metal which can be reshaped ino various weapons.

1. Bio-Armor Arm: The character has one of his arms encased in organic metal which has a Natural AR of 16 (opponents must roll a 17 or better to do damage to the arm) and 2d6X10 SDC which regenerates at a rate of 1d4 per minute. It is resistant to heat and flame, taking only half damage. The arm can strike for 2d4 plus PS bonus damage and can be used to parry and block weapons even when not being used to form a weapon.

2. Reshaping Arm: The arm can be reshaped to form weapons at will, using one melee attack to change the arm's shape. Arms can only extend the reach of the arm by two feet, so the weapons formed are fairly short.

  • Blunt Weapons: The arm can be formed into blunt weapons which do 2d6 plus PS bonus blunt damage. Strikes with blunt weapons are +1 to strike plus any bonuses from PP and Weapon Proficiencies, and each attack uses one melee action.
  • Bladed Weapons: The arm can be formed into bladed weapons which do 3d6 plus PS bonus piercing and slicing damage. Strikes with blades weapons are +2 to strike plus any bonuses from PP and Weapon Proficiencies, and each attack uses one melee action.
  • Gun: The arm can be shaped into a gun which generates its own ammunition. The gun can shoot for a range of 200 feet plus 20 feet per level of experience. Damage of the bullet is determined at the time of firing, as the bullet can be different sizes depending on what the character wants, with a minimum damage of 1d6 and a maximum damage of 4d6. Only one bullet can be fired for each attack, but generating and firing the gun can be done as a single action. Weapon Proficiencies do not apply, bus the character is +4 to strike on an aimed shot (uses an extra action to aim) and +2 to strike wild.

3. Other Bonuses:

+2 attacks per melee
+2 ro initiative