Parrynormal

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Parrynormal (minor) by Stone Gargoyle

The motions involved in parrying cause the hero to generate a magical force field automatically without using PPE, as it is a magical ability and not a spell. This allows him to parry energy attacks, psionic bolts and projectile weapons where he would normally not be able to do so.
Parries magical bolts as an Autoparry at +2. The power gives a parry bonus of +4 against kicks, punches and handheld melee weapons.
It adds +4 to saves vs. magical attack and +1d6 to available PPE. The power can, however, be negated by any spell capable of dispelling magic.
The field applies primarily when parrying, but the field will prevent intangible beings from passing through the hero and light up with a feint glow(color determined when the hero is created) when magic is present, such as wizards and mages or supernatural creatures, within a range of 100 feet per level.
The force field has an effective SDC of an amount equal to the hero's PE. Each parry will reduce the field SDC by one point (with the field regenerating SDC at a rate of one point per minute) on a successful parry. The field is ineffective once all the SDC has been depleted until it regenerates.