Parkour
Parkour [minor] by Iczer
'I'll be back'
The character generates a low level anti-gravity field when he moves, one that enhances his mobility while running. While the character is moving at 60% of his running speed or faster, he has the following bonuses.
- Leap 1 foot for every 2 points of Spd horizontally, or 1 foot for every 3 point's of spd vertically. this is in addition to regular jumping distances.
- Can scale 10 feet of flat surface upwards per level, 5 feet of inverted surface per level (upside down) or 15 feet of horizontal (but at right angles to the ground, like a wall).
- Sense of balance, while running, of 65% +5% per level
- Dodge at +4
- Gains a +15% bonus to climb. notably after one climb check, the character is no longer running, and so subsequent climb checks are not awarded this bonus.
In combat, if the character spends half his melee actions, ducking, dodging and diving and otherwise moving (needs around 1 foot radius per point of spd) he gains a bonus of
- +2 strike,
- +2 to damage
- +2 autododge
(So Nike, 3rd level with a spd of 25, can move about 25 feet per second at full tilt. she can run 30 feet up a wall, leap horizontally 15 more feet to a dangling rope and then shoot up 20 feet of rope with the bonus of +15% to climb. when fighting goons, she prefers an open area, like a park or an uncrowded street (she needs between 30 and 50 foot of open area))