Paranormal State
Paranormal State (Major) by Stone Gargoyle
1. P.P.E. Buffer: The character can make a saving throw vs. any physical, melee, projectile, or energy attack to avoid taking damage (14 or better, PE bonus applies). If successful, he will have the damage amount subtracted from his PPE points first before taking any SDC or Hit Point damage. He regenerates lost PPE at a rate of 2d6 PPE per minute and heals normal damage at three times the normal rate. Starts with an additional +4d6 to his PPE and, if possessing magic, casts spells at half normal cost.
2. Paranormal H.P.: The character adds his PPE number to his HP for additional Hit Points at level one and gains +1d6 PPE per level which also increases his HP by the same amount as it is gained.
3. Other Abilities and Bonuses:
- +4 to save vs. Horror Factor
- +6 to save vs. Magic
- +20% to save vs. Coma/Death
Paranormal State (minor) by Stone Gargoyle
The character can make a saving throw vs. any physical, melee, projectile, or energy attack to avoid taking damage (14 or better, PE bonus applies). If successful, he will have the damage amount subtracted from his PPE points first before taking any SDC or Hit Point damage. He regenerates lost PPE at a rate of 2d6 PPE per minute and heals normal damage at three times the normal rate. Starts with an additional +4d6 to his PPE and, if possessing magic, casts spells at half normal cost.