Paralysis Grip
Paralysis Grip [minor] by Iczer
‘I’ve got him’
The character can generate a kind of bio-manipulation field over a target, by grasping them firmly and holding on.
The character attempts to grab the target, taking two actions to execute a firm grasp. If undefended, the target makes a saving throw (16+ PE bonuses apply). If he succeeds, the target is unaffected. If he fails, then he becomes completely paralyzed, frozen by this power. The target gains an involuntary use of the minor powers of hyperdensity and immovability (without the SDC bonus of course), but he can still see, hear and think.
The character needs to maintain physical contact with the target to maintain this power, losing 2 actions per melee round to maintain it. If he possesses enough attacks in a melee round, he can grasp and maintain this on more than one subject. As soon as the target is released, he is fully capable of taking actions again.
A target that makes his saving throw against this power is still grappled, albeit normally, and this power can be used over and over on the target (2 actions per use) as long as he maintains the grapple.