Parallel Universe Skip
Parallel universe skip [Major] by Iczer
'Hey me. How am I doing?'
The character can visit other dimensional expressions of himself. This normally takes a minute of concentration and a saving throw (12+ ME bonuses apply). If successful, the character steps into a random alternate dimension, some 3D6x10 feet from his alternate counterpart's location. If not he may try again, but in either case he suffers 3D6 damage from the strain. His alternate counterpart is made aware of the arrival. The character does not choose how the alternate universe differs from his or what state his alternate self is in and how different he is. The character can expect a reasonable amount of assistance and advice from 'himself' before snapping back to his own universe 5 minutes later (Plus 5 minutes per level). The character can transport one pound of matter either way per point of ME.
In combat he can perform the same stunt only faster but with more danger. The saving throw is 14+ and the damage is doubled. it only takes an action to perform, and may be used as a dodge (no bonuses except +6). The character vanishes for 1D4 melee rounds per level before returning.
While useful for grabbing gear and equipment from, well, yourself, the character can perform other actions of benefit.
- Able to step away from a hazard for the duration of the effect.
- Movement in the alternate universe translates to movement in the universe you come from. a convoluted and very blind method of teleportation.
- Benefit from an alternate's self skills and knowledge (first aid, even healing if the alternate has a radically different power set)
- Dispose of dangerous goods in an alternate dimension.