Parachuting (Airship Revision)

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Parachuting (Airship Revision) by Stone Gargoyle

The skill of parachuting includes methods, procedures, and techniques of parachuting, packing the chute, skydiving techniques, precision landing, landing without injury, and practice of jumping from high altitude aircraft and structures. The advantage of parachuting is secrecy, since the characters' insertion into enemy territory or arrival is silent and often goes unnoticed. It is used by Sky Pirates and other airship travelers to cross between ships and to board, often with the element of surprise.
Failure on a parachuting roll indicates that there are complications somewhere along the jump. This might mean an improperly packed chute, tangling of lines, etc. On a high altitude jump, the character gets a second roll for the reserve chute. If the second roll also fails then the character falls to his death! There is not enough time on a low altitude drop to use a reserve chute, so a failed roll means the character hits the ground (meaning death or severe injury) without a second chance. Can be selected as a Pilot Related skill. Base Skill: 40% +5% per level of experience.