Parachute Pants
Parachute Pants (minor) by Stone Gargoyle
The character possesses a type of bio-armor power that allows him to generate clothing which is attached to his body by thin cords. The clothing has a Natural AR equal to half the character's ME attribute number +1 point at levels 4, 8 and 12, with a maximum AR of 15 possible. The SDC of the clothing varies with the item, as noted below. All of the items below are worn by the character as his normal routine, and all must be present for the clothes to have the full AR protection and to have the added ability of acting as a parachute. The character can, indeed, will the clothing to tear off and act as a set of parachutes, taking one melee attack action to do so. When using the clothes as a parachute in this manner, the character must make a successful Parachuting skill roll (the character automatically gets the Parachuting skill at +20% with this power). The clothing reverts to normal once the character lands (takes one full melee round). The weight limit for the chute is equal to the character's weight plus 50 pounds per level of experience. The clothing regenerates SDC at a rate of 2d6 points per minute, but if the clothing is completely destroyed it will take a full hour for the clothing to become available again. Normal clothing (underwear, socks, etc.) can be worn under the bio-armor clothing as long as the skin still touches and is connected to the bio-armor clothing in places so as to allow for the parachute lines to be attached, so the character need not be left completely exposed if the bio-armor clothing disappear or is destroyed. Takes one full melee around to summon the bio-armor clothing or remove it from his person.
Bio-Armor Clothing:
- Hat: Has 10 SDC +1 point per level of character experience. Losing it lessens AR by 1/8th.
- Gloves: Have 5 SDc each +1 SDC each at levels 4,8 and 12. Losing a glove lessens AR by 1/16th.
- Long Coat: Has 20 SDC +1 point per level of character experience. Losing the coat reduces AR by half.
- Pants: Have 15 SDC +1 point at levels 3,6,9,12 and 15. Losing the pants reduces AR by 1/4th.