Panic Infliction

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Panic infliction [Minor] by Iczer

'You can't touch this'

The character can emmanate a field of dread and panic that can overwhelm a target.
While this field is active, if any living, thinking creature attempts to touch him (including, of course any form of melee combat) then he must make a Saving throw of 14+ (ME bonuses apply) or pull out at the last second, reflexively flinching. Likewise any time the character attempts to touch an opponent the target must make the same saving throw or dodge (as opposed to a normal parry).
If contact occurs, the target finds it very unpleasant. If the target's ME is lower than the character's MA, then he loses an action from involuntary revulsion an shudders. If forced into long term contact, the character is treated as having a HF of 16 (occurs after one melee round of contact).
The character must expend one action per round maintaining this power.