Painter Mage OCC

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Painter Mage OCC Created By Stone Gargoyle

The specialization of the Painter is creating imagery, paintings and using his craft as the focal point of his magic. Similar illusion type magic and creation spells can be learned, but the main focus is always paintings.
The typical Painter Mage is an artiste, demanding of his models and his medium. He may have a sense of humor, but never about his art. It is gis passion and flows from him. He is so attuned to it that he can become one with it at later levels.
Some dismiss Painter magic as delusional. But even so, it is this delusion that allows the Painter to see his magic as a living thing. It is to this purpose he tries to give his creations life. Thus it is debatable whether the Paintscape existed prior to the appearance of Painter Mages or whether the Paintscape was an invention of Myrdinn the Mad who was said to have flung himself into a painting and never returned.

Special Abilities of the Painter Mage

1. Artistic Excellence: Paintings created by the regular methods and not by spell to create them have either an Awe Factor or Horror Factor, depending on the subject matter, of 7 +1d4, increasing by +1 at levels 3, 6, 9, 12 and 15. The Painter must actively be painting to draw attention. Everyone watching will have to save, those failing less likely to notice things around them (those sneaking past or around are +15% to their prowl skill). Even being roused by danger or combat they are without initiative, lose one melee attack, and are -1 to all combat actions (-5% to skill performance, too) for 1 meleee round.

2. Artistic Eye: The Painter is +4 to Perception rolls.

3. Artistic Ego: The Painter believes he is greater than he is, but this provides certain bonuses. The painter gains +2 vs. Mind Control and +2 vs. Awe Factor and Horror Factor on top of any other bonuses.

4. Spell Knowledge: Unlike other magic users, the Painter Mage's magic knowledge is limited to Painter Magic and only a handful of Wizard spells. The mage starts with 8 +1d6 Painting Magic spells selected from levels 1-4 and 1d4 Wizard spells selected from levels 1-2. At each level of experience thereafter, the mage may select three additional Painting spells up to two levels aove his current level of experience, or two Wizard spells from levels one and two.
Additional types of Available Spell Magic: The Painter Mage can NOT learn to perform ritual magic, only spell magic, and even then the types of magic he can learn are limited to Tailor Magic levels 1-6, usually learned for the purposes of repairing robes and canvases, Wizard spells from levels 1-6 as well as Wizard spells dealing with illusions and light manipulation. The Painter Mage will never learn combat magic of any kind.
Base PPE: PE attribute x3 +3d6. The Painter Mage will gain 2d6 PPE per level of experience.
OCC Bonuses: +1 IQ, +1d4+1 to MA, +2 to ME, +4 to save vs. Illusions, and +1 to save vs. Horror Factor at levels 2, 4, 6, 8 and 12 (in addition to any other attribute bonuses, special abilities, RCC bonuses and any bonuses provided by Artistic Ego.

5. Notes: Each Painter Mage possesses his own Paintscape subrealm and may become overwealmed when travelling to other areas of the Paintscape, sometimes having to roll vs. insanity to counter effects. Painter Mages generally view themselves as superior, even to other Painter Mages.

6.Alignment: Any, but typically Principled, Anarchist, Aberrant or Diabolic. Attribute Requirements: An IQ of 14 and an MA of 13 or higher. A high ME and PE are useful but not required.

7.OCC Skills:

Basic Math(=30%) and Advanced Math(+10%)
Two Languages of Choice (often French is selected; +20%)
Concealment(+5%)
Art: Drawing(+20%) and Painting(+30%), plus two of choice(+15%)
Escape Artist(+5%)
Business and Finance(+15%)
Research(+20%)
Cooking(+10%)
Sewing(+10%)
Hand to Hand: Basic (can be exchanged for HtoH Expert for one other skill, or HtoH Martial Arts for two other skills)

8.OCC Related Skills:
Six of the following, plus 2 at level 3 and one additional at levels 6, 9 and 12.

Wilderness: Any(+10%)
Domestic: Any(+10%)
Communications: Cryptography only(+5%)
Mechanical: Basic and General Mechanics only
Medical: Any(+10%)
Military: None
Physical: Any
Pilot: Any
Pilot Related: Navigatioin only(+10%)
Rogue: Any(+5%)
Science: Any(+10%)
Technical: Any(+5%, but Lore Skills get +10%)
WP: Ancient only

9.Secondary Skills: The Painter Mage also gets 4 secondary skills from those listed, but w/o additional eduaction bonuses, plus one at levels 4, 8 and 12.

10.Standard Equipment: Painter's smock, an assortment of pigments and brushes, an easel, painter's pallet, numerous pallet blades and painting knives, sponges, painter's splash tarp, drawing utensils, and numerous canvases.

11.Money: Painters' income varies based on their background and whether they sell their works or not.

12.Cybernetics: Painter Mages avoid cybernetics and see them as a flaw in the beauty of nature.

13.Other Information:

Painter Mages avoid casual conversation but will expound in length on topics that interest them or on their latest painting.

Painting Magic is viewed by those who practice it as an extension of themselves and an ultimate act of creation and artistic expression.