Painfull Powers

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Painful Powers (Major) by Roscoe Del'Tane

"Feel the power of the FireLor- AIEE! I'm burning!"

With this power, the wielder can force his opponents to cause themselves pain when they use their powers.

1. Bio-Force Feedback.

Range: Line of sight
Duration: Costs one attack to use, and can be maintained indefinitely, as long as one attack is expended per melee round. As many attempts can be made as the user has attacks for.

When the character uses this power, their opponent must make a save vs psionic attack with no bonuses except ones granted by M.E. If they fail, each time they activate a power they take 2D6 damage plus another 2D6 at the beginning of each turn. Damage is done regardless of any invulnerabilities they might or might not have, as it's their own body essentially acting against them. Each time they take 10 points worth of damage, they must also make a save vs pain, with no bonuses save for P.E., or that activated power (and any subsets of it, if its APS or the like) are temporarily burnt out for one half hour per level of experience they have, and one hour per level of their attacker.

example: Blue Light (level 4) fails his save vs. psionics, and then tries to use his EE:Light powers, and takes 12 damage, and fails his pain save as well. Since Doctor DRB is level 8, he would lose of his activated power for 10 hours, almost a half day.

The attacker hours go first, during this time, the victims powers are actually having to rebuild the pathways they flow through. After that time has passed, they start to work through the victims time. They do regain their power, but in increments of one level per half hour. So blue light would be completely without EE:light for the first 8 hours, and then at the 8 and a half mark, he would have it at level one.

Activated powers are those that must be stated they are going into effect before they can be used, not things like Longevity or Healing Factor, physical attributes aren't affected either, so strong men can still bash away to their hearts content.

Bonuses: The character cannot suffer this attack himself, gains +2 versus psionic attacks himself, and gets 2D10 extra hit points to start with. At 5th level and 10th, the character can use this power on 1 extra person, provided they are all within sight of the user.

Penalties: Automatically gets the first three penalities, roll 1D8 twice to gain more from the list at creation. Reroll if you get a dupe, or double the effects of one of the others.

  • User cannot have any directly aggressive powers, EE, APS, the like.
  • Each 10 points of damage inflicted on the opponent inflicts 1 point direct to the users hit points. This damage takes twice as long to heal.
  • Has to know roughly what type of power they person has before they can have Painful Powers inflicted upon them, ie FLight, Growth, APS Plasma, etc.

1. Horrific countenance. Cut P.B. in half, or if that would drop it below 6, gain Horror Factor of 10 whenever this power is used.

2. He only gains skills at half the usual rate, and hit points every third level.

3. Choose one type of non-impact type damage for vulnerability. They take an additional 50% damage from that, and lose one attack and -1 on all combat rolls for 6 melee rounds (non cumulative) after being hit with it.

4. While this power is in effect, he is -1 on all combat rolls, cannot score a critical attack period, and suffers a -15% on all skills.

5. Incontinence every time the character uses this power, successful or not, he may accidentally befoul himself, and it just gets worse with time. Base chance is 20%, with and additional 3% each level.

6. Toureetes! Whenever this power is in use, the character swears like a drunken sailor, and at the top of his voice.

7. Backfiring power! Every timee this power is used, the character takes the same damage as the victim! And it lasts for 6 melees, and cannot bevoluntarilyy shut off.

8. Alignmentt reversal! Whenever the character uses this power, successful or not, he has a base 10% + 1 for every even level, of switching alignment while this power is active.