Pain Reaction

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Pain reaction [Minor] by Iczer

'You no mess with Sulk! Sulk Crush!'

The character responds to pain and injury by bulking up and becoming more powerful. He has three stages of hurt.

1) First stage: Nominally reached when the character is down to half his SDC, the character gains a burst of verve and energy. He grows about 3-4 inches, (and gains30-60lbs) and gain +10 to PS +4 to PP and +10 to Spd. PS jumps to at least extraordinary.

2) Second stage: When taking his first point of HP damage, the character bursts again, gaining another +10 PS and another 3-4 inches (and another 30-60lbs). He also gains an AR of 11, but in his rage he loses his ability to dodge, but gains +2 to strike. PS jumps to at least superhuman.

3) Third stage: The final and peak of his growth. When down to half his normal HP total, he grows another 3-4 inches, gains another 30-60lbs (now 9 to 12 inches taller and 90-180lbs heavier). His skin changes color (roll on change of skin color on experimental side effects table). His PS jumps to another +10 (does not rise above superhuman). All defenses are now at -4, his AR is 13 and he gains +1 attack per melee. while angry, the character reasons normally (will not attack friends and allies and can formulate strategies other than 'smash').

In the event that he suffers from any great deal of pain (a failed saving throw VS pain counts only if the saving throw exceeds 14) then he jumps a stage automatically. If left alone for 4 melee rounds, the character drops a stage, and continues to drop a stage every 2 minutes. Psionic attempts to pacify him, if successful, can also dial him back, but must last for the full 4 melee rounds to have any effect. The character can dial himself back, but he cannot calm himself if under attack (taunting and mental trauma count as 'under attack').
Every time the character drops down one category, he heals 4D6 SDC or HP.