Pain Expulsion

From The Black Vault
Jump to navigationJump to search

Pain Expulsion(Major) by Stone Gargoyle

"Here comes the Pain!"

The character's body radiates low level energy which is sensed by the pain centers of the brain.

!.Pain Emission Aura: In general, the area around the character in a hundred foot radius will make any entering it feel nauseous and achy, the pain increasing the closer one comes to the character. This is always on unless shut down by the character.

Ranges and Effects: Penalties accumulate the closer an individual get to the character as follows:

100 - 90 feet: Victims will feel achy and nauseous, suffering -1 to initiative and that's all.
89 - 80 feet: Victims will feet the above effects but also need to save vs, the effect is strong aching pain (12 of better, PE bonus applies). If they fail the save, victims will feel the effects while in range and 1 melee round after, suffering -1 to all combatr moves.
79 - 70 feet: The same as above, only the save becomes 14 or better and the effects last 1d4 melees after victims go out of range.
69 - 60 feet: Victims feel throbbing pain and sharp aching unless they roll a save (same difficulty as for 79 to 70 feet effect), with the duration increasing to 1d6 melees.
59 -50 feet: The duration increases to 2d4 melees. The saving throw is now 16 or better.
49 - 40 feet: Penalties increase to -2 to combat rolls and the victims suffer a penalty of -5% to skill performance.
39 -30 feet: The skill penalty increases to 10%.
29 - 20 feet: The combat penalty becomes -3 and the skill penalty raises to -20%, with the victim losing all initiative. A saving throw can be made at 18 or better (PE bonus applies)
19 - 10 feet: The combat penalty raises to -4 and skills are performed at a penalty of -30%, with movement cut down to half speed. Saves can be made, but without the benefit of bonuses.
9 - 7 feet: Holding objects becomes difficult, movement becoming one third normal. The searing pain makes ranged attacks -8 to hit and blurs vision. The pain causes the muscles to cramp severely, doing 1d4 damage to the victim.
6 - 4 feet: The victim doubles over in convulsing pain. No movement is possible if failing a save, with movement being one eighth normal if making it. The saving throw is 19 or better.
3 feet - Touch: No save is possible. The victim must save vs. passing out from the pain (16 or better, ME bonus applies). The victim suffers 2d4 damage per melee round.

2.Alleviate Pain: Alternatively, the character can pull heat and energy out of a wound and disperse it harmlessly by expelling a melee action.

Range: Line of Sight within 30 foot radius.
Bonuses: +1 to lock onto target of healing.
This also allows him to temporarily shut down the pain field, but doing so uses half his attacks for the melee round.

3.Energy Expulsion: Severe Pain: The character can also focus on sending a wave of severe pain at a specific target. This will send the target into excruciating convulsions. Uses two melee attacks/actions to generate the wave. If it hits, there is only a 01-70% chance of it affecting the target properly. A failed roll means the target will feel a twinge more pain but be fine afterwards.

Range: 40 feet, plus 5 feet per level
Damage: If the strike hits anf works properly, the target will be knocked out for 1d4X10 minures and take 1d4 damage direct to Hit Points.

4.Other Bonuses: the character can sense pain in others within 400 feet, as well as their level of health

+4 PS
+1d6 PE
+2 initiative
+1d4 ME
+15 SDC
Impervious to pain
+20% save vs. coma/death