Overwhelm
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Overwhelm by Iczer
The character can temporarily alter his mass or morphology in an attempt to overwhelm an opponent. This can involve becoming temporarily super dense (5 times normal mass), flattening out like a net or sheet, or a rapid springing attack. In any events, the effects are very similar:
- A Body block tackle can inflict 2d6 damage (plus PS bonus), plus a character struck with this attack must check for balance or fall down (check is at –20% or –4). If the targets falls, the attacker may make a second strike roll (does not count towards the number of attacks per melee). If undefended, the target is pinned or trapped, and must escape as if he was pinned. Victims of such a tackle lose an attack per melee and initiative, and is at –4 to escape the pin. An overwhelm attack counts as 2 actions.
The character also has a few other bonuses:
- Automatically knows all wrestling moves
- +2 PS +2 PE +6d6 SDC
- Is considered to have twice his normal strength when using an overwhelm to smash down doors or tip over obstacles.
- Character can leap 12 feet across or 6 feet high to perform an overwhelm attack.