Organic Teleport
Organic Teleport (Major) by Stone Gargoyle
The character's body phases out of sync with normal matter just prior to teleport. This makes carrying equipment impossible but the character can teleport one other person by holding them close during the jump.
1. Limited Intangibility: For the actions prior to and just after the jump, the superbeing becomes intangible, unable to take damage from bullets, inorganic weapons and objects, including robotic armor and androids, and taking only 1/4 damage from punches, kicks and other attacks from organic opponents. The character will still take full damage from energy attacks, magic and psionics. Any metal implants, surgical pins and fillings will not be teleported, remaining behind. There is a 01-30% chance clothing will remain behind as well, making this potentially embarrassing, and armor worn will not teleport, being left behind in the jump.
Unwilling participants may choose to save vs. being made intangible to avoid being teleported. This will only apply to their organic mass and clothing held by the superbeing will become intangible and become removed if the victim is successful in saving. Passengers choosing to travel this way must retain hold of the superbeing on arrival to benefit from the additional action/time of intangibility.
2. Teleport:
- Range: One mile per level of experience
- Weight: Self and one additional person or animal
- Duration: Instant; Intangibility effect begins the action prior to the teleport and continues through the action following.
- Number of Teleports per melee round: Once per melee round, but this does not use up an attack, as the hero has an extra attack/action just for this purpose.
- Chances of successful Teleport: Same as for Teleport power in HU@ main book, p. 295.
- Results of an Unsuccessful Teleport:
- 01-60% Nothing Happens.
- 61-85% Inorganic material and clothing vanishes
- 86-00% The superbeing's physical mass merges with the floor/surroundings/passenger, causing instant death. Failure occurs due to spontaneous phasing and loss of cohesion before violent rematerialization and random teleport.