Organ Buddy
Organ Buddy (minor) by Iczer
"Say hello to my little friend.."
The character's stomach, digestive tract and bowels metamorphose into a savage feral creature, which can leave the character by a sphincter in his belly (or for those who need to be more disgusted, the mouth or anus). This creature is a nighmarish slug or squid like creature, possessed of a rabid nature, lashing tentacles and gnashing teeth.
Statistics for stomach creature:
- IQ, ME, MA: N/A. Animal-like intelligence, and loyal to the character.
- PS: 2D4+10
- PE: 3D6+4
- PP: 3D6+4
- PB: Its a mass of internal organs wrapped in viscera with mouths and eyes. You figure this out.
- Spd: 4d6+6.
- Combat abilities: +2 to strike, parry and dodge. +2 damage and +2 initiative. Bite from teeth does 3d6 damage (no PS bonus) and ignore 4 points of an armor rating. Tentacles do 2d4 damage. 5 attacks per melee.
- Skills: Prowl 45%, Climb 86%, Swim 77%.
- Other abilities: Can leap 20 feet long or 6 feet high. regenerates 1d6 HP/SDC every 15 minutes. Can vomit acid twice an hour, such an acid inflicts 3d6 damage on contact with skin, but only 1d4 to metals and wood.
- HP: PE+5d6
- SDC: 25
The creature can feed independently from the character, and waddle back with a full stomach to feed the character at a later time.
The creature can live for 6 hours per character level outside of the character's body. The character however, loses 1 HP an hour that he is without the creature to feed him. If the creature dies while outside of the character, then the shock causes 2d6 HP damage to the character. Without his internal organs to supply him with food, the character continues to suffer HP loss at a rate of 1 per hour, until he can grow a new set (this process takes 24 hours).
While the Organ beats resides inside the character, he enjoys the benefits of it's healing rate.
The character can also let only part of the creature emerge from his orifice. The character can reveal a mouth or tentacle which adds either a bite attack or a tentacle attack to the characters attacks per melee.