Omnipower

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Omnipower [Major] by Iczer

'Heh...of course I can do that. not for very long but I can do that'

The character has a bewilderingly huge array of powers at his disposal, but loses access to them the more he uses them.

At any point, the character can assume the use of 1 major or 2 minor powers of choice for a period of 20 minutes per level. After this period, the character can no longer emulate those powers again.

The character cannot 'bulk up' on powers. If he is emulating 2 minor powers, he must drop them (Thus losing them forever) in order to gain another.

All is not lost though.

1) Once a power has been discarded for good, the character gains 1d6 SDC (1d4 for minor).

2) A variant on a power may (GM's discretion) be emulated at a later date. (Heat ray vision and flame breath for instance). the character may make a saving throw (14+ PE bonuses count) to re-emulate that ability. re-emulated abilities do not result in any gain of SDC when dropped.