Offsider

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Offsider by Iczer

"And I shall call him......Mini Me. Oh wait, is that taken?"

The character has the singular ability to spawn a single extra being as a companion, assistant or bodyguard. The character grows rudimentary organs to sustain the extra life, and at need, he builds the rest in a single action. the creature is a unique entity, sharing DNA with his creator, but otherwise is merely a diminutive assistant.

The newly spawned creature has the following attributes:

IQ, ME and MA: 8
PS: 6 points less than the original, or half, whichever is less. if the PS is normally supernatural, then the offsider has Extraordanary, otherwise the offsider's PS is normal.
PP: 2 points higher than the original
PE: half the original character's
PB: roll 3d6. will share physical simmilarities, but is not an identical twin.
Spd: Equal to the originators Spd, plus 2 per level.
SDC: 20 plus 10% of the originating character's SDC.
HP: 1d6 per level of the character plus any 'donated' to it from it's creator.
Skills: The offsider's brain is primitive. it has all the skills of the character at -40%. It also has the following 'hardwired' skills. HTH basic, Prowl +20%, climb +20% Acrobatics +10%, swim +20%.

Level of experience: the offsider has the same level of experience as the creator.

Notes: When 'tucked away' inside the character, the offsider is merely clumps of survival organs. this can be detected by characters with appropriate sensors (particularly x-ray vision). If the character finds himself in need of an spare organ, he can use one of these spares until he can get his original repaired. In these instances, his PE drops to that of his offsider's and he cannot form the offsider without immanent death.

Other bonuses:

It takes next to no time to form the offsider, who springs from the character's back (or chest) as a surprise action. such an attack from the offsider has +4 initiative and +2 to strike as it leaps out to attack.
If badly injured, the character can reabsorb his offsider (who is completely loyal). reabsorption heals back all 'donated' HP invested in the offsider's creation, plus 1/4 of the offsider's SDC. in such a reabsorption, the offsider cannot be reformed for 48 hours.
If the offsider dies: In case of the offsider's death, the character has to go to the effort of reforming the rudimentary organs for it's survival. this sapps 1d6+1 HP permanently from the character. If the Character should die, then the offsider lives on as an independant entity. If the GM is in aggreeance, it may evolve, slowly, into a facsimile of the original character. IQ, ME and MA rise 1 point for every month after the character's demise. Minor powers come back at a rate of 1 every 2 months, while majors return at a rate of 1 every 3 months. when the IQ has returned to normal, the skill penalties drop to a mere -10%.
+4 PE
+20 SDC
The character heals at 2 times normal rate.