Obscured Eyes

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Obscured Eyes (Minor) by Mephisto

"Lights out for me, means lights out for you"

This power enables the character to get stronger the more his or her vision is obscured.

1. Blurred Vision: In a mist, cloud, fog or similar the character enjoys +3 to Perception, +2 to parry and dodge, and any extraordinary sense power (touch, hearing, etc) gets a +10% bonus, or an additional +1 bonus on a specific ability. Skills that require touch such as Demolitions, Sewing and Rope Works also get a +10% bonus.

2. Total Darkness/Eyes Closed: When vision is totally obscured, the character gains +5 Perception, +3 to Parry and Dodge, +1 on Initiative, and +20% (or +2) on any extraordinary sense power. Skills that require touch such as Demolitions, Sewing and Rope Works also get a +20% bonus.

3. Combination Note: This may be combined with Lightning Reflexes, Heightened Awareness, or the martial art ability Zazshan (or other abilities or powers as the GM and player deem acceptable). However, the character can not have any extraordinary vision power, only a natural type of vision (GM's can disregard this, but the main power is the character is more powerful with obscure vision. If accepted, then the super vision must also be obscured before this power can be triggered).

4. Other Bonuses: in Total Darkness, the character suffers only -2 on blindness penalties, can hear and feel the air moments that identify invisible and intangible opponents. However, the character is totally blind and suffers -6 to strike any opponents that he or she cannot see, unless the character possesses other powers that offset the penalties. Also, the character can see perfectly fine underwater.