Obliteration Bolt
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Obliteration bolt (minor) by Iczer
'I'll clear a path'
The character can fire a bolt of molecular energy that destabilizes rather than damages a target.
- Range: 75 feet plus 5 feet per level
- Attacks: Each use of the obliteration bolt counts as one or more attacks (see below)
- Bonus to strike: +3 on an aimed shot, +1 on a wild shot.
- Damage: The obliteration bolt doesn't cause damage so much as it weakens objects struck. Living targets lose 2% of their SDC (+1% at levels 3,6,9,12 and 15) and must make a saving throw (14+ PE bonuses apply) or lose 1 PE point and one AR point(if applicable). Lost PE points recover at a rate of 1 per hour, along with lost natural AR. SDC or HP lost in this manner returns at a rate of 1 every 5 minutes. An unliving target, or a target transformed into inorganic matter, loses 1 AR per hit and loses 4% of its SDC (affecting a 10x10 foot area). The character can also expend all attacks for the melee round, and sacrifice his initiative. At the end of one melee round, he may fire the obliteration bolt at a single target. The target simply becomes holed, having a 2 foot wide hole cut into it to a depth of 10 feet (plus 2 per level) Objects behind the target are struck with a normal obliteration bolt. The character can expand the hole's width by 1 foot by sacrificing 2 feet of depth.