Object Rotation
Object Rotation (Major) by Stone Gargoyle
"I just touch it and watch it spin!"
The superbeing can cause objects to spin, rotating on an axis he imposes by channeling energy from his palm or fingertip (in the case of fingers, this allows him to prepare a thrown attack with more than one object spinning, though each attack would require a separate attack roll to gain any bonuses or accuracy, otherwise the attack using multiple thrown objects would be -1 to hit for each additional object beyond the first). This doubles the damage from thrown weapons and blunt melee weapons (not including PS bonus, sorry) on the initial strike and will do 1d4 damage from a thrown bladed weapon each attack for the rest of the melee round without using an additional attack, as it drills through the target. In addition it causes a -4 penalty to be imposed to anyone trying to disarm or parry the strike. It also impacts on armor as if the armor were -2 to the AR at level one, -1 AR at levels 3, 6, 9, 12 and 15. This happens naturally when he is holding an object so an additional attack must be used to activate the power and start the object spinning. This only applies to a held object, so once thrown an object will stop spinning after the end of the melee round. He can use this power with both hands simultaneously and automatically gets the paired weapons skill with spinning melee weapons. He is also +2 to initiative to start such an attack and +2 to Strike.
In addition to this, just by touching an opponent's armor, he can cause it to break apart, doing 2d6 damage at level one, plus 1d6 damage at levels 3, 6, 9, 12 and 15. If grabbing their wrist or other body part grasped in the hand, similar damage is inflicted directly to HP, as this breaks the bone apart. Alternately, by holding an opponent for one additional attack, he can repel or lift and throw an opponent to send them flying for 2d6 feet (in addition to his normal throwing distance if throwing), plus one foot at levels 3, 6, 9, 12 and 15. It also allows him to Disarm an opponent at +2 to do so.
Other Abilities and Bonuses:
- +4 or 20% to maintain balance
- +20% to juggling skill
Object Rotation (minor) by Stone Gargoyle
The superbeing can cause objects to spin, rotating on an axis he imposes by channeling energy from his palm. This doubles the damage from thrown weapons and blunt melee weapons (not including PS bonus, sorry) on the initial strike and will do 1d4 damage from a thrown bladed weapon each attack for the rest of the melee round without using an additional attack, as it drills through the target. In addition it causes a -4 penalty to be imposed to anyone trying to disarm or parry the strike. It also impacts on armor as if the armor were -2 to the AR at level one, -1 AR at levels 3, 6, 9, 12 and 15. This happens naturally when he is holding an object so an additional attacks must be used to activate the power and start the object spinning. This only applies to a held object, so once thrown an object will stop spinning after the end of the melee round.