Non-Standard Energy Expulsion: Understanding
Non standard Energy expulsion: Understanding [Minor] by Iczer, based on an idea by Mr. Twist
'we are of two minds on that subject'
The character can weave bolts of energy that copy thoughts and memories of the target onto the character.
Range: 120 feet +10 feet per level.
Attacks: each use of this power counts as 2 actions per melee
Bonus to strike: +4 with an aimed shot. no bonus for a wild one.
Appearance: Corscucating 'liquid lightning' type blast that jets from the caharcter to target (and back again). variety of colours.
Effect: This attack deals 2d6 damage plus 1d6 per level of the character. this virtual damage is compared against the IQ of the target. If it exceeds the target's IQ then the target must make a save vs psionics or have a copy of some of his memories transfer to the character.
The character recieves the following from a successful attack:
- 1d4 random skills of the target at base percentage. If the character already posesses those skills, either from his own memories or from someone elses, then he gains +10% to those skills (but no higher than the target's percentage)
- Gains 5% of the targets memories. keep a running total. If the character ever needs to access some of the target's memories, he rolls percentile dice for each fact he wants to uncover. if he rolls under the accumulated percentage, then he gains that particular fact.
- If the character's damage exceeded the targets IQ more than once, then the benefits apply more than once.
[Draino targets Goon sqaud with this attack and scores 22 damage. Goonsquad has a mere 6 IQ though. The damage is three times the targeted IQ score, so Draino acquires 3d4 random skills and 15% of goon squad's memories.
Duration: The attack is instant. stolen memories last 6 hours per level of experience.
Drawbacks: Holding more than 85% of a person's memories, or 65% of multiple person's memories, can cause the character to break down. Save vs insanity every half hour or the character enters a mildly delusional state which passes when the duration runs out. The character can always opt to shed memories, but not after he fails a save.