Non-Standard Energy Expulsion: Spatial
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Non-Standard Energy Expulsion: Spatial (minor) by Mr. Twist
Unlike other expulsion powers, this power does not expel any energy at all. Instead, it creates a spatial distortion that rearranges the matter/energy it collides with. To someone viewing the blast itself as it zooms along towards it's target will not see a visual display exactly, what they do see it a chaotic rearrangement of the light passing through that spot at that time, causing a kaleidoscope-like effect(or Picasso-like).
- Range: 300ft.
- Damage: 1d6 damage per level direct to hit points!(if this seems too powerful, change to 3d6 + 1d6 at levels 3, 6, 9, 12, and 15) This damage is as it applies to living creatures. Against non-living structures this attack's effects are permanent and do not due any structural damage.
- Bonus to strike: +3 on an aimed shot.
- Note: Though this attack does not damage a non-living object, it does scramble things up. Parts of the object are randomly redistributed in the wake of an attack. Imagine a door being sliced into 15 pieces, no piece of the same dimensions. Then each pieces are put back together in the same shape. Sure, it is still in the same shape of a door, but now the knob is at the bottom left, the hinges in an X in the middle, etc... As you can guess, computer systems, weapons, robots, power armor, and the like that are hit by this blast are severely affected. Assume a 5% per level loss of effectiveness to large things, and a total loss of usefulness to anything around the size of a desktop computer.