Non-Standard Energy Expulsion: Anger
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Non-Standard Energy Expulsion: Anger by Mr. Twist
This is a blast of reddish energy. It is the personification of pure rage, causing it's victim to experience severe anger at everyone, friend or foe(there's always something about even your super friends that ticks you off now and again). The victim's emotions well to the surface, overtaking their rational mind.
Range: 300ft.
Damage: None.
Duration: 1 minute per level of experience.
Bonus to Strike: +3 on an aimed strike.
Bonuses:
- +1 attack per melee
- +2 to strike
- +2 to roll with punch/fall/impact
- +2d6 to punch damage or any energy expulsion powers or subpowers the victim may possess
- PS becomes Extraordinary(no effect if already better than or equal to Extraordinary)
- +20 SDC
- Can, and will, fight until down to PEx2 below HP
Penalties:
- Generally does not parry or dodge, instead will opt for a simultaneous attack. Though angry, the victim is not stupid. If circumstances suffice that dodging/parrying is required(gigantic robot fist about to squash them, for instance), they may do so at a -2
- Will show absolutely NO mercy in combat, always going for the kill
- Note: Whomever is closest to the character is attacked first. If a foe is within range to attack on that action, the victim goes for the foe. If only friends are nearby, then the victim will begin with verbal insults before going for physical combat. The verbal onslaught will go on for about 2 melee actions before they start pushing. By the end of 2 melee rounds, the victim starts punching. The things said during this rage will be embodiments of things they dislike about the friend(pet peeves, old arguments, etc...).
Save: Save vs. insanity at 15 +1 at levels 4, 8, and 12