Nine Lives

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Nine Lives(Major) by [Stone Gargoyle

The hero has the ability to channel skills and memories from past lives.

1.Past Life Regression: The hero can channel the personality and skills of a past life self.

Range: Self

Duration: 2d4 hours

Attacks: The hero must enter a trance for one full melee round in which they can perform no other action in order to channel a past life personality.

Saving Throw: The hero must make a saving throw vs. possession to prevent the channeled personality from taking him over fully(12 or better, ME bonus applies). If the save is failed, the channeled personality will take over the hero's body for the time of the channeling, committing acts in their own best interests.

Number Available for Channeling: The hero is able to channel one past life personality at level one and gains an additional past life remembrance/personality to channel at level 2,4,6,8,10, 12 and 14

2.Personality Profiles: Each personality from the past should be rolled as its own character. Roll for IQ, MA and ME and choose an alignment for the personality, which will have its experience level rolled on a d12. Any IQ bonuses and level adjustments should be made to determine each personality's skill percentages.

3.Skills: Any skills shared between the hero and the channeled being will be performed at the higher level of experience of the two, +10%. New skills channaled from a past life will be at the level of the past life personality, but with a skill penalty of -10%. Skills will only be accessible when accessing the personality they belong to and only one personality can be channeled at any given time. Any of the hero's skills not shared or new will be performed at -20% while channeling another personality.

4.Past Life Remembrance: Events from the time period in which a past life lived will be remembered at 70% while channeling that specific past life and at 50% proficiency when not channeling it.

5.Limitations: Physical skills do not carry over from past lives in the same way other skills do. If the past life has skills in common with the hero, the hero will gain a =!0% to them while ife entity. Skill bonuses do not apply if the hero is possessed, with the past life entity using its own skill percentages with no modification.

The past life regression/channeling of a past life personality will end if the hero is knocked unconscious or is reduced to half SDC or Hit Points.

6.Other Abilities and Bonuses:

WP and Hand to Hand skills are performed as if 2 levels higher than normal at all times as a result of the added personalities.

+1d4 ME

+20% save vs. coma/death

+1d4X10 SDC

+2d6 hit points