Nightmare Summoning
Nightmare summoning: [Major] by Iczer
'Yeah..I'm going to turn your own weakness against you'
The character can utilize a target's ambient psychic energy to create a drone or figment that obey's his (general) commands. The target must be clearly visible and within 80 feet to de this, and doing so requires the use of 2 actions. The target makes a saving throw of (16+ ME bonuses apply). if he succeeds, then the target feels a little lethargy, but is otherwise unnafected. If he fails, then he the figment spawns.
The figment has the following statistics:
- Natural AR of 10, and an SDC of 10 per level of both the character and the target.
- No HP. Despite appearances, it is not alive.
- PS equal to the target's ME, +1 per level of both the character and the target. PP equal to the MA of either the target or the character.
- Speed is equal to the sum of the character's and target's ME scores.
- Has 2 attacks per melee, but can be loaned attacks by the character (as in on the character's action, he may use the body of the created figment).
In addition to the above, the figment has a HF of 8 (14 to the 'donor' as it is from his own fears and nightmares) and has +3 to strike/parry and dodge the donor and may perform an auto dodge (at +3) vs the donor's attacks. The creature inflicts 2D4 damage with it's natural attacks, but a further +6 vs the donor.
People do not posess enough psychic energy to generate more than one figment per day. a figment lasts for up to 20 minutes (plus 5 minutes per level) before fading. keeping a figment in place requires that the character expend one action per round in concentration. the character can maintain one figment, plus one more at levels 3,6,9, and 12.
The character can also wear a figment like a suit. this acts as a type of power armour. The character can use something from his own nightmares when doing it this way. The suit has double it's normal SDC bonus (provided only by the character) and while piloting this suit he may use his MA score in place of his PP score if it is higher.
The character can create 'friendly' figments, ones from the target's psyche that do not embody their darkest nightmares. these figments have no special bonuses when battling their donor.
Targets with bonuses to save vs fear (aside from thise provided by their ME attributes) may use those bonuses as a damage bonus vs thier fears. if a target is immune to fear, then his figment has no special bonuses against him.
Other bonuses: +1D4 ME and MA