Nightmare Fuel
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Nightmare Fuel (major) by Specter
"I sense fear in you... let's bring all of that to the surface"
The hero can see the fears that live in a person and make them very real.
1) Sense fear: Very few people are without fear those that are immune to fear and HF are immune to this as well. Sense fear 80%+3% per level
2) Become fear: The hero becomes a monsterous version of the target's worst (surface thought) fear.
- Range: 100ft+50ft per level. The hero must stay within the range of his target or lose the transformation.
- Bonuses:
- +200 SDC
- +10 PS and PS is considered supernatural for the duration of the transformation.
- +3 strike
- AR 15
- Any claws or blades do 3d6 plus punch damage
- Two additional attacks per melee while transformed
- Wings are functional and fly at 50 mph
- Horror Factor 10 (HF 16 for the target): At the beginning of each melee round the target must roll vs HF. Every time they fail the save add an additional +2 PS and +50 sdc If they make their save 3 times in a row the transformation ends as they have overcome their fear.
3) Additional bonuses
- +2 save vs Horror Factor
- +2d6 x 10 SDC
- +2 PE