Newbody
Newbody: [Major] by Iczer
'I feel like a new man....'
The character has a number of 'alter egos' lying in wait, granting him access to a number of superior power sets.
At first level, the character posesses 3 alter ego's. Each alter ego has the character's mental attributes (but possibly different personalities) and a PB attribute of 3D6. All remaining attributes are a 12 for each alter ego. Each alter Ego has 30 SDC of its own, but all alter ego's share the character's HP.
Each alter ego has all the character's skills, but not the requisite physical development. Training in acrobatics for the character means that all alter egos would gain the bonus to roll with punch, and the ability to perform backflips, but not the PP bonus for instance. when the character gains new skills, he can learn new physical skills in his later ego form rather than his own.
In addition, each alter ego has one major or 3 minor powers, each determined randomly, and a +2D4 to any one statistic. If the character is a mutant, he may have new, the same or no mutations for each alter ego. If an experiment, he may choose to have his alter ego be devoid of any side effects.
It takes 5 minutes of concentration to change from one alter ego to another. The change does not include clothing changes, and if body types are radically different, the clothing may become uncomfortable. By changing to an alter ego, the character gains a new saving throw to remove poisons, or undo the deletrious effects of other powers (new saving throw). the character can concentrate on the change even if possessed (as long as he is 'aware' during said possession) allowing a new saving throw vs possession with the new body.
At levels 3,6,9,12 and 15 the character gains a new, additional alter ego.