Neutralising Armour
Neutralising armour: [minor] by Iczer
'I don't care what he thinks he can do. I can take it'
The character can form a sheet of armour over himself that offers minimal physical protection, but vast protection from super abilities.
1) Armour plate: The character grows armour over his body, sacrificing 10% of his Spd and reducing skill usage by 10%. In return he gains an AR of 10 and an SDC boost of 50.
2) Metaphysical protection: The armour, when chosen provides protection from one of three sources.
- Physical armour: Whenever the character is forced to make a saving throw, if his PE bonus should apply or if no attribute bonus should apply, then he may sacrifice SDC on a 1:1 basis to bulk up his saving throw.
- Mental armour: whenever the character is forced to make a saving throw, if his ME bonus should apply or if no attribute bonus should apply, then he may sacrifice SDC on a 1:1 basis to bulk up his saving throw.
- Magical armour: Whenever the character is forced to make a saving throw vs magic, if he may sacrafice SDC on a 1:1 basis to bulk up his saving throw.
3) Other bonuses: While his armour is active, (and it remains even if its SDC is depleted) the character's hands and feet do +2 damage in melee combat, and he may parry weapons with his bare hands.
SDC of the armour recovers at a rate of 1/5 minutes. This rate is doubled when the armour is 'down'.