Nervous System Overload

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Nervous System Overload (Major) by Stone Gargoyle and Mephisto

"Stand back, I'm on overload."

The character can send bio-electrical impulses through his body which overload his nerves but give him bonuses in combat.

1. Power Feats: When overloading the nerves and muscles, the character can gain increased agility and become impervious to pain.

Range: Self
Duration: One melee round per level of experience.
Damage: Increased strike damage, adding +1d6 to all Hand to Hand strikes. The power also damages the character, inflicting 1d6 damage per melee round he is using it.
Attacks: Uses one melee attack/action per melee round to maintain effects.
Bonuses and Effects:
+6 to Spd
+1d6 to all Hand to Hand strikes (as noted above)
+2 feet to leaping distances
+2 to PP
Strength becomes Extraordinary
Impervious to Pain
Drawbacks and Limitations:
Fatigues at twice normal rate when power is in use.
Character takes 1d6 damage per melee round it is in use.

2. Immune to Electricity: The character is immune to the effects of electricity due to his body's natural ability to absorb it. The character also takes only half damage from other forms of energy attacks.

3. Enhanced Physical Endurance and Prowess: The character has the following bonuses to his physical endurance when not performing power feats.

Bonuses:
+2d6 PE
Fatigues at half normal rate
+2d6 PP
+10% to all acrobatics and gymnastics skills, as well as climbing

4. Slow Pulse: The character gains +10% to prowl due to being slow and careful, and has less of a heat signature, making any efforts to track him by such means at -10% to do so.