Nerve Connection

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Nerve connection [Major] by Iczer

"Take that...and that....and that.... heh...not so cocky now"

The character has developed the ability to conduct a sort of hazardous energy between himself and his opponents. Similar to disruptive touch, the character can target opponents with a nerve disrupting energy.

1) Disruptive touch: By choosing to strike with this touch, the character strikes a living being and channels his energy through the contact. The precision required to perform this feat precludes using the full force of the blow, and any associated strike is without damage bonuses (except those derived from combat skill). The Opponent so stricken with this touch must save vs 15+ (PE bonuses apply) or be drained of 1d4 PP for 2d4 minutes. multiple touches stack, but an opponent can only be afflicted with this more than once per melee

2) Nerve strikes: The character's blows naturally inflame the nerve clusters of his opponents in combat. When landing a successful strike, with any bare handed blow (or by natural weapons), the character can choose to have his damage bonus be derived from his PP or ME rather than PS (may choose from round to round). in any case, the blows channel harmful energy straight to nerves, and inflict full damage upon creatures normally immune to physical damage (typically bypassing natural armor, damage reduction and invulnerability).

3) Channel energy outwards: The character can excite his body with his own energies. If grappled, the character can charge his body. The energies transfer to his attacker, like transmitted vibrations or painful static. This grants a +1 bonus per level to escape holds and grapples. When so charged, the character is considered a threat by most natural animals, and will be avoided. To reinforce this, the character can touch the ground and transmit the charge to a target up to 20 feet away per level of experience. the target will feel the sharp shock of the touch and must save (14+ ME bonuses count) or be impelled to leave by the most expedient method.

4) Other bonuses:

The character is resistant (half damage) to electricity and ion weapons. electrical based stunners do not affect this individual.
+1D4x10 SDC
+2 PE
+2 PP