Nerfify

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Nerfify(Major) by Taalismn

“Oh, IronClad, you big softie....”

This power allows the superbeing to transform hard materials, such as wood, steel, ceramic, and plastic, into soft, fluffy, plush fabric or sponge rubber, allowing them to more effectively absorb kinetic shocks, or to soften their impact.

Range: Touch or 100 ft +10 ft per level of experience

Effects: The superbeing can transform up to 100 lbs of material per level of experience

  • Sponge Armor----Armor, including metal plate and hard shell EBA, can be made over into soft plush or sponge rubber, seemingly becoming both thicker (by some 25%) and softer, but without any decrease in either their Armor Rating or SDC/MDC. In this state, physical attacks like punches, kicks, shrapnel, and other kinetic assaults will do only 1/4 damage against the cushioning provided by this power. Similarly, falls and impacts onto, or in, the armor will do only 1/4 their normal damage.
  • Nerfed Weapons---Melee weapons like swords, clubs, battleaxes, thrown rocks and boulders, and cestus, can be turned into nerfiferized weaponry that does NO damage(makes a silly ‘BOINK’ noise when they hit). Note also, that nerfified body armor, robots, or power armor are similarly affected; their punches and kicks will all do 1/4 damage(they still have the solidness of the wearer’s limbs or the mechanical actuators behind them)
  • Nerfed Projectiles---Projectiles such as bullets, shells, and missiles can be effectively Nerfed to do no damage, provided they are transformed BEFORE they are fired. However, spears, arrows, and other (relatively)slow-moving projectiles CAN be Nerfed in mid-flight.
  • Soft Landing---The superbeing can transform a patch of concrete, stone, or metal(roughly 10 ft per level of experience) they’re about to fall onto into a soft, cushy, landing pad, reducing their fall damage to 1/10th

Limitations:

  • Living beings CANNOT be Nerfified, nor can magic weapons or armor
  • Energy Weapons, explosive weapons(once fired), and energy attacks CANNOT be Nerfified
  • Being thicker and bulkier, Nerfified body armor and power armor is harder to move in; -1 to initiative, and -1 to strike, parry, and dodge while ‘Nerfed Up’.

Duration: 1 melee per level of experience