Negative Plane

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Negative Plane [Major] by Iczer

'Let's see what pops up'

The character can invert himself, entering a hollow world beneath his very feet. Solid objects, such as the earth itself become hollow spaces, while empty air becomes solid.
If the character were to invert himself while in a nightclub, he would sink into the earth, a process taking one melee, only to stand in an inverted world. He may feel the beats of the nightclub through his feet but will appear to be in a lightless, quiet world. The parking garage, once 20 feet below the surface of the club, now appears as a giant oblong box some 20 feet above his head. the elevator shaft, appears as a column of black stone rising upwards and merging with the ground.
The character treats this world as he would his own, moving invisibly and silently. sadly the inverted landscape makes for poor navigation. The terrain is lightless (the character sees by some sort of sonar) and colorless, and sound is muted (soundwaves travel poorly through solid objects) solid objects in the real world, appear as pits and gaps in the ground. people appear particularly weird, their feet impacting with the ground appear as foot shaped gaps in the ground, tiny foot long pits rapidly opening and closing.
The character can use this parallel world to move about stealthily, popping back into the real world to get his bearings, but he can only invert once per minute. The character can take up to 50Lbs with him when he does so. The character cannot invert himself if tied or lashed to a solid object. The character can also perform a number of other stunts.

  • Can climb objects by using them as 'pit's in the inverted world. A building in the inverted world appears as a pit (with chunks of solid air suspended in it, the empty space between floors.)
  • Walk through real world walls, by inverting into a solid object, turning around once inside, and then inverting back out (the wall has to be thick enough to support this).

Other notes:

Water is, oddly enough, still water when inverted, though it behaves in revers ( it will appear as a hill of liquid. if people are swimming in it they will appear as human shaped hollows in the liquid.
The character can breathe while in this medium.

Other bonuses: The character can remain here indefinitely, but there is no food (save for that which he brings himself).

An impish GM may 'populate' this inverted world, with whatever fauna and flora he chooses.

The character has limited ability to affect the real world. Solid 'air' objects have AR 18 and a 10 x 10 foot 'block' enjoys 250 SDC, which regenerates at 10 SDC per melee (as airflow restores it in the real world). Damage manifests as short lived chucks of Carbon, which dissolve as the damage heals.