Negasynth

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Negasynth [minor] by Iczer

'You know what the problem with the getaway car is....too many tires'

The character has the ability to dissolve petrochemicals and their byproducts, including: Oil, natural Gas, Bitumen, Plastics, rubber (artificial rubber) and so forth. He can destroy 10lbs per level at a time up to 60 feet away. If this is directed against a mobile target, the character needs to make a strike roll at +4 to do so.

This power has a large number of benefits:

  • Disabling vehicles by dissolving their tires
  • Disabling electronics by dissolving the plastic coating on wires.
  • Turning bitumen to gravel (roughly altering a 10x15 foot section for every 10lbs)
  • Harming foes transmuted to rubber or tar (inflicts 1d4x10 damage, +3per level)

Notes: When directed against targets that are sealed (such as internal wiring) the machine gets a saving throw, needing 12 or better. A Machine without insulation will quickly short out. Robots or machines targeted with this need to save every time or lose a random system. Also not that a lot of 'organic' plastics are making their way into the market. Organic plastics are immune (most are made from resin, such as many 'hardened' plastics).