Nature Turns Against Him
Nature turns against him: [Major] by Iczer
'What's a matter treehugger?'
The character can turn mother nature, specifically plantlife, into a minefield of destruction.
1) Savage nature: Plant life within this powers range (60 feet, plus 10 feet per level) becomes immicable to living creatures, growing sharp edges and acid pustules. Any living being, with the exception of this character, that makes contact with any plant matter will recieve 2D6 damage, as sharp edges, dripping acid and other toxic secretions eat away at the character. Even grass becomes like a field of caltrops, piercing boots and regular footwear. Transmuting nature in this fashion requires an action, with an additional action per round to maintain.
2) Violent nature: The 60 foot radius also has a singular will. It creates psuedopods out of it's own mass to attack others. While grass is relatively safe (unless you are standing on it) any plant life exceeding 50 pounds can lash out with a tendril, and does so once per melee round at a random living creature with +4 to strike inflicting 3D6 damage. The character cannot direct this attack.
3) Other bonuses: The character is resistant to acids (half damage) and immune to plant based toxins and poisons. +40 SDC. The character can walk without being tangled or impeded by grass, weeds and vines, they part for him.