Nature Thief
Nature thief [Major] by Iczer
'Iiin the Jungle, the quiet jungle.....'
The character feeds on vegetation, vampirically drawing on it's strength while he decimates it at the same rate.
1) Draw power: The character can regenerate almost as fast as he can be injured, by drawing on localised vegetation to replenish his strength. if the the character can draw life energy from plants within a 30 foot radius from himself (+5 feet per level). If the character takes any damage, he may instantly heal up to 5 points per level by drawing it from his surrounds. A typical park or lawn or a single houseplant can supply around 5 SDC before withering and becoming lifeless. In an area with light or heavy shrubbery, like a garden, the area can supply 10 SDC/HP. In light woods or forest, the area can supply 30 SDC/HP while thick forest and jungle can supply 50 SDC/HP. Once the character has drained an area dry, the plants become limb and lifeless, turning an unnatural black and brown. If an area is only partly gardened, or has mixed levels of vegetation, average them out (so a hydroponic garden shed, which is half concrete floor and half garden would supply 5HP) Note that individual trees posess far more SDC than their area would indicate. The tree's become shorn of all foliage, and it's outer levels die, leaving the innards intact.
2) Bulk it up: By touching a live, woody trunk, the character can suck strength and vitality from it. The character drains up to 20 SDC per level from the tree or plant, granting him +1 PS for every 10 SDC drained, and an AR of 10 as his skin turns a woody brown. Absorbed SDC lasts for 30 minutes per level, but inflicts eaqual damage to the tree in question.
3) Plantkiller: the character can also target characters with APS wood, APS plant or are plant aliens or beings. His punches and kicks inflict an extrs 2d6 damage to these beings. He can use this 'killing touch' to also rot wood, kill weeds and grass and otherwise destroy any plant based organic substance.
4) Other benefits:
- +2 PE
- Immune to plant based toxins
- +10% to wilderness survival