Natural Piloting Ability

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Natural Piloting Ability (minor) by Stone Gargoyle

The hero does not need to do a vehicle control roll unless exceeding the Cruising Speed plus miles per hour equal to his IQ and PP scores combined (so if Formula One has an IQ of 21 and PP of 16, he can drive 37mph over the vehicle's Cruising Speed before needing to make a control roll). He does not suffer penalties for exceeding maneuver speed and driving in reverse, and only suffers -5% penalty for taking his eyes off the road. In addition, all crashes will be treated as a Lucky Fall, with the hero taking only 2d6 damage. When rolling on the Loss of Control Table (HU2 p. 83-84), ignore and reroll if resulting in Totaled! or Roll and Burn!, as the worse the hero will ever do is crash the vehicle. The above conditions apply to all vehicles, whether ground vehicles, watercraft, aircraft or spacecraft.
Also, when rolling a Dodge, the hero only uses up half his actions, not all for the melee round as usual.
When making a successful roll to Ram in a ground vehicle, the hero's penalties are also reduced, allowing him to only suffer -20 when attacking and -30 when defending.
For a Cut-Off in a ground vehicle, the hero only suffers -20 when attacking and -15 when defending.
A Sudden Brake is made with only a -10 penalty, with Bootleg Turns done at -40.
So most of these reduced penalties apply to ground vehicle combat only, and air combat penalties are the same as normal. The reasoning is that this power relies largely on traction of the vehicle which aircraft and watercraft do not have.