Mutevolve

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Mutevolve [minor] by Iczer

'Don't worry, I have limbs to spare'

The character can select an evolution from the following as an action. He gains only one at a time, but can swap one for another as an action.

  • Wings: The character gains a pair of fleshy wings that allow him to fly at 4 times his normal Spd score. The character cannot hover with them, and has no inherant protection from high altitudes. While flying, the character has +2 to initiative and +4 to dodge.
  • Legs: The character grows an extra pair of legs. This adds +10 to his Spd score, allows him to run for an hour without fatigue and gives him +20% to checks to maintain his balance. A two legged kick adds +5 to damage.
  • Extra arms: An extra pair of arms adds +1 attack per melee and +2 to parry.
  • Tail: A combat tail inflicts 2D6 damage with +2 to strike (plus PP bonus) plus an extra attack. A prehensile tail inflicts 1D4 damage but acts as a partial hand and adds one attack per melee round (plus adds +10% to climb)
  • Body armor: Adds plates to the body adding an AR of 14 and allowing the character to parry weapons bare handed.
  • Internal organs: Doubles the characters Hit points and ceases all internal bleeding. Adds +2 to saving throws vs poisons.
  • Eyes: By growing dozens of eyes, the character can see in all directions (cannot be snuck up upon) and +2 to initiative.

Other bonuses: Add +10 to SDC and +1D4 to PE.
If the character possesses other 'permanent' mutations, he may suppress them by expending a single action to 'retract' them. This includes any appearance modifying mutations he may have acquired.