Mutant Hunter

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Mutant hunter [minor] by Iczer

'Coming to get you freak..'

The character has the ability to identify mutants by sight, as well as feel their presence, and gains bonuses when hunting and stalking them.

1) Sense mutants: The character can feel mutants up to 30 feet away per level of experience, even through solid walls, and gains +20% to track them. Even in the absence of clues and physical signs, the character can track mutant energies at 25% accuracy (roll every 300 feet).

2) Hunting: Has +1 attack per melee as long as its a violent action towards a mutant, and inflicts +1d6 damage against mutants. In addition he has +2 to strike parry and dodge mutants. in addition he enjoys a +10% bonus to prowl when stalking mutants.