Mussels
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Mussels (minor) by Stone Gargoyle
The hero can cause muscle mass to separate from his body to form independent organisms in the form of small slug-like creatures.
1. Creature Creation: The hero can cause part of his muscle mass to form an independent organism. This can be done to remove injured tissue, extract bullets or reduce fatigue.
- Number of Slugs: Equal in number to half the character's total PS or PE, whichever is greater.
- Cost: Each slug has 1 PS and PE and 1 SDC, all which reduce the character's attributes and SDC. Cannot reduce any attribute or SDC below half. Attributes and SDC become that of the slug, which automatically gains 1 hit point.
- Effects: Removing damaged tissue cuts the effects of trauma and fatigue in half and stimulates healing(twice normal rate after damage removal).
- Maximum Distance/Range: 100 feet per level; each slug has a sight distance of 10 feet and transmits visual images to the hero. The slugs may be left behind to act as surveillance devices in this manner.
- Duration: Ten minutes per level. Slugs dissolve after the duration or if taken out of range(causes pain; must save vs. pain at 12 or better, ME bonus applies, or lose initiative, -1 attack, and become -2 to all combat actions for 1d4 melee rounds).
2. SDC and Attribute Recovery: Recovers SDC and attributes lost by generation of slugs at a rate of one point per hour
3. Other Abilities and Bonuses:
- +2d4 PS and PE
- +1d4X10 SDC