Muscle Drain

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Muscle drain: [Minor] by Iczer

'The bigger they are, the harder I hit'

The character instantly drains energy and momentum out of a target upon impact. In combat, whenever the character is hit by an unarmed attack, or hits a target (not his armour) the target makes a saving throw (16+ PE bonus applies) or loses half of His PS score. The character gains this much PS upon the point of impact. the duration is a pittance, but it is enough to reduce the damage of incoming melee attacks, and to amplify his own strikes.

The power works through clothing, even heavy clothing, but metal gauntlets bypass it, as do ceramic ones. Likewise, full body armour with an AR over 14 also blocks this power (though this is a thickness issue. Miracle fabrics, and bulletproof silk will not stop this power no matter how much AR they may provide) Of course force fields will stop this power, but invulnerability will not.

Targets will also see their strength category reduced for the duration, which will dramatically alter the damage of targets with supernatural PS.

Prolonged contact will also see a disparity in strength. After one melee round, the strengths are exchanged as descibed above. If the character is not restrained fully after that time, he will surely have the power to escape a while later.