Murder
Murder(Major) by Stone Gargoyle
"Your soul is MINE!"
The superbeing is able to collect the souls of those he kills and use them as scouts and messengers.
1.Soul Collector: The superbeing absorbs the essence of those he kills, becoming stronger, and is able o control the souls he collects.
Number: The superbeing is able to detain his PE number in souls, +1 per level. He may choose to release a soul and replace it with another so long as the maximum number is not gone over.
Attacks: Uses one melee attack/action to absorb the soul of an opponent upon their death.
Duration: A soul is held until it is replaced or released, at which time it becomes a ghost or passes on.
Saving Throw: 14 or better(ME bonus applies) vs. mind control. Save is made after death is assured. A successful save protects the soul from collection.
Limitations: Powerful souls, like those of Immortals and superbeings, cannot be collected. The power only affects living things, as machines and inorganic substances are generally not considered t have a soul.
Bonuses: Each soul adds 2d4 HP to the superbeing.
2.Shadow Forms: The souls can be placed into shadow constructs which serve the superbeing.
Appearance: This power was designed with the idea that they resemble ravens, but the exacr form may be decided by the player and GM. Only one form can be chosen and must be decided upon then the power is chosen.
Number: The superbeing can only controll his ME number in constructs at any one time.
Attacks: Creating a construct takes 2 melee attacks/actions and maintaining control of them uses one melee attack per round. Duration: 2d4 melees, or until maximum range is exceeded, after which the soul returns to the collector, or until destroyed.
Range: 300 feet, plus 30 feet per level
Attributes: The constructs have a speed equal to the superbeing's ME. Other attributes do not apply, as they are slaves to the collector. Remote Senses: The superbeing can use the senses of the constructs to see and hear at a distance.
Attacks: Shadow forms can attack independently, up to half the number of times they did when their soul inhabited a living body. Damage: Attacks by the constructs do only 1d4 damage regardless of the type of attack.
SDC: Shadow constructs have an SDC equal to the superbeing's ME number.
Limitations: Constructs must be inhabited by a soul and cannot be created otherwise. If a construct is destroyed, the soul is released, taking any Hit Point bonus to the superbeing with it, plus inflicting an additional 1d4 damage direct to the superbeing's hit points. Constructs can only travel within range of the superbeing. Light attacks do twice damage to the shadow constructs.
3.Other Abilities and Bonuses:
+1d4 SDC
+1d6 Hit Points
+20% save vs. coma/death
+4 save vs. psionic attack and mind control
+2 save vs. disease, poison and magic
Immune to necromantic spells
+2d4 ISP if psionics are also possessed
+2d6 PPE, plus an additional 1d6 PPE per level.