Multi-Hero
Multi-Hero -By Mr. Scorpio-
Multi-Heroes have different powers each time they are activated. There are four distinct types of Multi-Hero each with their own individual traits. On the upside there will always be a new set of powers to experience each time they are activated, so that villains who have encountered the character before and have made plans for their downfall based on the powers the character has will no doubt get a nasty shock next time the two meet, but also, on the downside there is no way the character knows what those powers will be, so while they may be exactly what are needed to stop the villain threatening the city, they might also be of no help at all.
The Multi-Hero will often require that the player do a lot of extra paperwork to keep up with the ever-changing nature of this category, however, given the distinct advantages this character has, it is a small price to pay.
Source of Powers: Roll on the following table or choose the most appropriate type.
- 01-34: Enchanted Object / High Tech Gadget (only works on one person at a time)
- 35-67: Imbued (only the hero can use the Imbuing Agent)
- 68-00: Mystically Bestowed
Multi-Hero Type: Roll on the following table or choose the most appropriate type.
- 01-42: Completely Random
- 43-84: Limited Set
- 85-95: Random Powers Only
- 95-00: Phoenix Hero
Type 1: Completely Random
The appearance and specific powers of the heroes seems random and (though the powers may seem similar) are never repeated. This creates more paper work for the player than any other type of Multi-Hero.
The character should be rolled up as a normal human (or normal powerless Alien). Don’t worry about low attribute scores, Hit Points or S.D.C., as these will change each time he transforms into a new hero.
Step One: The Usual
- Determine the normal Eight Attributes, Hit Points, S.D.C., Alignment, Education and Optional Rounding Out of Your Character as you would any character.
- Heroic Forms: Roll only the physical attributes for the randomly rolled Heroes because the changes are only physical. The character retains his IQ, ME, MA, Alignment, Education, etc.
Step Two: Hit Points & S.D.C.
- Hit Points: Roll to determine as usual. Add up the character’s P.E. attribute number and an additional +1D6 per level of experience.
- Heroic Forms: Roll to determine as usual based off of the P.E. attribute number rolled for that Hero.
- Structural Damage Capacity (S.D.C.): Multi-Heroes get a base amount of 25 S.D.C. points, plus any bonuses provided by physical skills.
- Heroic Forms: The Heroic Forms the Multi-Hero takes get a base amount of 35 S.D.C. points, plus any bonuses provided by (the character’s) physical skills and super abilities.
Step Three: Super Abilities
- Each time the character takes a new Heroic Form roll on the Category & Number of Super Abilities table in the Mutant section (page 161, HU2) for the new Hero. Optionally, you may also choose to roll 1d4 times on the Unusual Characteristics Table (page159, HU2).
Other Stuff
- Hand-to-Hand Combat: Combat skills are not gained automatically. They must be selected as a learned skill.
- Attacks Per Melee: Multi-Heroes automatically get two hand-to-hand attacks per melee round. Additional attacks are developed through Hand-to-Hand combat and other combat skills or Super Abilities.
- Experience Levels: Use the Mega-Hero experience chart in the back of HU2 for level advancement.
Type 2: Limited Set
The character can change into a limited number of Heroic Forms, each with it’s own signature powers and abilities. The character has 2D4 set forms + 1 for every 3 levels of experience. The character should be rolled up as a normal human (or normal powerless Alien). Don’t worry about low attribute scores, Hit Points or S.D.C., as these will change each time he transforms into one of his Heroic Forms.
Step One: The Usual
- Determine the normal Eight Attributes, Hit Points, S.D.C., Alignment, Education and Optional Rounding Out of Your Character as you would any character.
- Heroic Forms: Roll only the physical attributes for the randomly rolled Heroes because the changes are only physical. The character retains his IQ, ME, MA, Alignment, Education, etc.
Step Two: Hit Points & S.D.C.
- Hit Points: Roll to determine as usual. Add up the character’s P.E. attribute number and an additional +1D6 per level of experience.
- Heroic Forms: Roll to determine as usual based off of the P.E. attribute number rolled for that Hero.
- Structural Damage Capacity (S.D.C.): Multi-Heroes get a base amount of 25 S.D.C. points, plus any bonuses provided by physical skills.
- Heroic Forms: The Heroic Forms the Multi-Hero takes get a base amount of 35 S.D.C. points, plus any bonuses provided by (the character’s) physical skills and super abilities.
Step Three: Super Abilities
- Roll on the following table for each of the character’s Heroic Forms to determine that Heroes powers and abilities.
- 01-20: One Major Super Ability and Two Minor Super Abilities
- 21-40: Four Minor Super Abilities
- 41-60: Two Major Super Abilities
- 61-75: One Super Psionic power and two Minor Psionic powers from each category
- 76-90: Two Super Psionic powers and four Minor Psionic powers
- 91-00: Physical Training: choose a focus and hand-to-hand form (does not get any extra skills).
Other Stuff Hand-to-Hand Combat: Combat skills are not gained automatically. They must be selected as a learned skill. Attacks Per Melee: Multi-Heroes automatically get two hand-to-hand attacks per melee round. Additional attacks are developed through Hand-to-Hand combat and other combat skills or Super Abilities. Experience Levels: Use the Mega-Hero experience chart in the back of HU2 for level advancement.
Type 3: Random Powers Only
An oddity among the Multi-Heroes this character’s form does not change only the powers he possesses. Each time he activates his powers they are different. He may exhibit the same power multiple times but they almost never appear in the same combination.
Step One: The Usual
- Determine the normal Eight Attributes, Hit Points, S.D.C., Alignment, Education and Optional Rounding Out of Your Character as you would any character.
Step Two: Hit Points & S.D.C.
- Hit Points: Roll to determine as usual. Add up the character’s P.E. attribute number and an additional +1D6 per level of experience.
- Structural Damage Capacity (S.D.C.): Multi-Heroes get a base amount of 35 S.D.C. points, plus any bonuses provided by physical skills and super abilities.
Step Three: Super Abilities
- Each time the character activates his powers roll on the Category and Number of Super Abilities table in the Super Abilities section (page 223, HU2). Optionally, you may also choose to roll 1d4 times on the Unusual Characteristics Table (page159, HU2) each time the character activates his powers.
Other Stuff
- Hand-to-Hand Combat: Combat skills are not gained automatically. They must be selected as a learned skill.
- Attacks Per Melee: Multi-Heroes automatically get two hand-to-hand attacks per melee round. Additional attacks are developed through Hand-to-Hand combat and other combat skills or Super Abilities.
Experience Levels: Use the Mega-Hero experience chart in the back of HU2 for level advancement.
Type 4: Phoenix Hero
Even more unusual still is that a small portion of Multi-Heroes resemble the mythological Phoenix. Possessing a version of the Major Super Ability Multiple Lives, the character has the strange ability to survive his own death.
Unlike other Multi-Heroes the Phoenix character’s powers are always active and change randomly only when the character dies and regenerates. This is a separate ability and does not count against the total number of super abilities he has.
Note: Like a character with Multiple Lives the Phoenix character looses two points from his P.E. attribute. However, instead of being able to regenerate 8+1D4 times the character can regenerate until he uses up all of his P.E. points.
Step One: The Usual
- Determine the normal Eight Attributes, Hit Points, S.D.C., Alignment, Education and Optional Rounding Out of Your Character as you would any character.
Step Two: Hit Points & S.D.C.
- Hit Points: Roll to determine as usual. Add up the character’s P.E. attribute number and an additional +1D6 per level of experience.
- Structural Damage Capacity (S.D.C.): Multi-Heroes get a base amount of 35 S.D.C. points, plus any bonuses provided by physical skills and super abilities.
Step Three: Super Abilities
- At character creation and then each time the character is reborn roll on the Category and Number of Super Abilities table in the Super Abilities section (page 223, HU2). Optionally, you may also choose to roll 1d4 times on the Unusual Characteristics Table (page159, HU2) each time the character is reborn.
Other Stuff:
- Hand-to-Hand Combat: Combat skills are not gained automatically. They must be selected as a learned skill.
Attacks Per Melee: Multi-Heroes automatically get two hand-to-hand attacks per melee round. Additional attacks are developed through Hand-to-Hand combat and other combat skills or Super Abilities. Experience Levels: Use the Mega-Hero experience chart in the back of HU2 for level advancement.