Mosh Flight
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Mosh Flight (minor) by Stine Gargoyle
"Don't move! I'm overhead!"
The hero can achieve flight only by using a telekinetic effect when having people under him. This makes use of the potential psychic energy of those below him, allowing him to fly over them at amazing speed.
- Flight Speed: Minimum flight speed is 20mph, with maximum speed equal to the hero's MEX20mph, plus 20mph per level.
- Bonuses in Flight:
- +6 to dodge when under 60mph, +8 over
- +1 attack
- +4 damage for every 20mph of flight speed
- Minimum Altitude: 6 feet or 1 foot over crowd
- Maximum Altitude: Minimum plus ME number in feet, plus 1 foot per level
- PPE Cost: None if flying directly over a crowd with the people no further than his ME number in inches apart and forming a group 10 feet wide, but the character can draw PPE from targets in range to extend his flight distance. The hero can draw 2 PPE points from all individuals within a 10 feet radius by expending an action to do so. The targets may save vs. magic (14 or better, PE bonus applies) to resist having this PPE drained.
- Flight Points: Draining PPE from targets causes the PPE to gather as a reserve of Flight Points which can be spent to allow the hero to fly longer distances. The hero cannot convert his own PPE, however. Each target drained gives the hero 2 PPE/Flight Points which he can use to fly for a distance of his ME number in feet per Flight point. The hero can only hold up to his ME number X20 in Flight Points at any one time.
- Drawbacks: If losing energy for flight or crowd disperse unexpectedly, the hero will be unable to stop himself, potentially slamming into the pavement, buildings or traffic.