Morphic Limbs
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Morphic Limbs (Major) by Stone Gargoyle
The character with this power can re-differentiate his limbs to change their abilities.
- Range: Self
- Duration: Until he changes them back.
- Attacks: Takes one melee attack/action to change a limb, though limbs may be changes simultaneously.
The hero can switch his limbs between different types as needed in the following ways:
- Hands to Feet: This allows the character to "punch" for kick damage, essentially enlarging his arms into "legs" and turning his hands into feet. Limitations: Loses the use of his hands while this power is in use, suffering -40% to any skill requiring the use of hands.
- Feet to Hands: This adds +30% to the hero's climbing skill and allows the character to have the use of a second set of hands. Adds +20% to Acrobatics and Gymnastics skills. Limitations: Speed is reduced to half; cannot be used for movement if the hands are wielding weapons, firing guns, operating machinery, etc. Would allow the hero to drive a vehicle and fire weapons simultaneously with no penalties, however.
- Arms to Fins/Flippers: Doing this adds +20% to the swimming skill and doubles the hero's speed while in the water. Limitations: Loses the use of his hands while this power is in effect, suffering -40% to any skill requiring the use of his hands.
- All Limbs to Fins/Flippers: The hero gains the ability to swim at 80% skill proficiency, +1% per level. Swimming speed is equal to normal speed X5. Limitations: Speed reduced to one quarter when on land, and the hero loses the use of his hands while this power is in effect, suffering -40% to any skill requiring the use of his hands.
- All Limbs to Tentacles: The hero gains a reach of 12 feet with the tentacles, as well as +1 to strike with the tentacles, +4 to Entangle, +20% to climbing skills, +10% to Acrobatics, and can swing from trees, objects and buildings at twice his normal speed. Damage with the tentacles is 2d4 plus PS damage bonus Whip damage. Limitations: The hero is reduced to half his normal movement rate across flat land.
- Legs to Hooves: The hero's speed is doubled, adds +1d6 to kick damage, +4 to maintain balance.
- Arms to Wings: This gives the hero winged flight at a speed of 60mph, plus 5 mph per level. Limitation: Loses the use of his hands, suffering -40% to skills requiring the use of the hands.
- Normal Limbs to Predator Quadrupedal Limbs: The hero grows claws, adding +1d6 to damage from Hand to Hand strikes, and is able to triple his regular movement speed through quadrupedal movement.