Morphic Armour

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Morphic armour [Major] by Iczer

'I'm just a whole bag of tricks'

The character is coated in a type of bio-organic armour that looks unnatural but can be shaped into effective tools.

1) Armour: The Character has an AR of 14 and an SDC bonus of 150. the character is about 20% heavier with this armour and it drops his PB by 4 points and simply looks unnatural it also increases his PE by 6 and his PS by 4. the character can retract this armour, but doing so is distracting, dropping skill use by 20% and reducing combat bonuses by 2. Of course, any real lapse in concentration brings the armour back. While the armour is hidden in this way, his PS bonus vanishes but his PB returns to normal.

2) Armour points: the character also has a collection of armour points equal to his PEx15 which can be used in a number of ways.

  • May be traded for Temporary SDC on a 1:1 basis
  • 60 points may be traded for +1 AR. maximum AR of 18. (240 Armour points!)
  • May use 40 points to fashion a weapon out of the armour. this weapon inflicts 3D6 damage.
  • May expend 10 armour points to add +1 to PS.
  • May expend 50 points to jump strength to extraordinary, or 100 to jump to superhuman
  • May form a defensive wall or shield around 8 x 8 feet with an SDC equal to half the SDC invested. it takes 1/2 damage from direct attacks, but none as a defensive item and adds +2 to parry (or can completely shield another.
  • May form crude tools for 30 armour points. no working parts or precisison equipment, and only 2d6 as a weapon.

The character can shift as many armour points around as his ME attribute in a single action. The character's SDC recovers as normal, though armour points lost through damage recover at a rate of 1d4 every 15 minutes.