Money Shot

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Money Shot(minor) by Stone Gargoyle

The hero has a minor form of Matter Expulsion: Coins which is only triggered upon impact.

1.Nickel Defense: The hero's skin produces coins in response to impacts. This allows the hero to take bladed damage as blunt, as the coins WILL block a blade (piercing damage only on a 17-20 strike by an opponent). Blunt damage taken will only do half damage. Excess damage points bleed off as coins, which make noise and distract other opponents (-2 to parry and dodge). The coins appear real, so may be spent as money if gathered up and collected or found in battle. There is also a 01-30% chance that a coin so created will shoot off at high velocity, doing 1d6 damage to a random target. Explosions, however, will do full damage, producing coins equivalent to the damage.

2. Brass Nickels: Punches and barefoot strikes by the hero produce coin shrapnel, adding 3d6 to damage. Added damage ignores body armor. This attack causes trauma (save vs. trauma/shock of 18, PE bonus applies) and knocks the opponent on his butt for the duration of the melee round and through the next. A successful save means the opponent will be able to attack during the next melee round, but at -4 to initiative and is reduced to half attacks. There is the same 01-30% chance of a stray coin (or 1d6 coins if over 10 points of damage) will shoot off at high velocity, doing 1d6 damage (each) to a random target(s). Clapping clost to a target will do the 3d6 damage but not the added punch and PS damage.

3.Drops: Falls from great heights will do full damage bu produce the damage from the fall X the number of feet dropped in coins, which shoot off in all directions (01-80% chance of anyone within range taking damage). Range in a radius in feet equal to the number of feet dropped. Anyone hit will take 1d6 damage from high velocity coin shrapnel.

4.Other Abilities and Bonuses:

+1d4+4 PE
+1d6+12 SDC
+2 to roll with punch, fall or impact
+2 pull punch