Mollusk

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Animal Abilities: Mollusk/Cephlapoid (Major) by Iczer

  1. Gains wet slimy/smooth skin, lose half body hair. Body becomes discolored or pale.
  2. +5 PS under water
  3. Flexible: Half damage from blunt/crushing impacts may squeeze through openings 2/3rd the size of his head.
  4. May slowly walk up walls as long as he maintains complete contact, +15% climb
  5. +4 roll +10SDC, may bend and flex and stretch 50% taller/longer. Escape artist at 80% +3% per level.
  6. Hold Breath: As the animal power. Swim at 76%. Swimming speed is equal to running speed.
  7. Can control 3d6 molluscs +1d6 per level
  8. May expel a fluid, which is both slippery and cool to the touch. Anyone walking on said fluid at speeds greater than 8 need to make a check for balance or fall.